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Chapter 1 — How to Play

🏁

Flag

Must be reached by the knight. The knight cannot leave it after arriving.

♞

Knight

Moves like a knight from chess. Has a limited number of moves. Must land on tiles.

⬇️

Green Arrow

When landed on, moves the knight 1 space in the shown direction.

⬇️

Blue Arrow

Like a green arrow, but pushes 2 spaces.

🔨

Hammer

Can be used once at any time to create a new tile or remove a brick.

🧱

Brick

Cannot be landed on. Cannot be jumped through — imagine the knight drags along the ground in either an L or a straight line. Its path cannot be blocked with brick.

🪨

Metal (Ice)

Functions like a brick, but cannot be broken by a hammer.

🪙

Coin

Must be collected before reaching the flag.

⚡

Cracked Tile

Can only be stepped on once. Cannot be replaced by a hammer.

Additional Rules

  • If an arrow would push the knight off of a tile, the move is invalid. If an arrow would push the knight onto a tile from the void, the move is valid.
  • Arrows where hammers would normally be can be used like hammers to place an arrow facing that direction.
  • Tiles from the hammer can be built off screen.