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Chapter 1 — How to Play
Flag
Must be reached by the knight. The knight cannot leave it after arriving.
Knight
Moves like a knight from chess. Has a limited number of moves. Must land on tiles.
Green Arrow
When landed on, moves the knight 1 space in the shown direction.
Blue Arrow
Like a green arrow, but pushes 2 spaces.
Hammer
Can be used once at any time to create a new tile or remove a brick.
Brick
Cannot be landed on. Cannot be jumped through — imagine the knight drags along the ground in either an L or a straight line. Its path cannot be blocked with brick.
Metal (Ice)
Functions like a brick, but cannot be broken by a hammer.
Coin
Must be collected before reaching the flag.
Cracked Tile
Can only be stepped on once. Cannot be replaced by a hammer.
Additional Rules
- If an arrow would push the knight off of a tile, the move is invalid. If an arrow would push the knight onto a tile from the void, the move is valid.
- Arrows where hammers would normally be can be used like hammers to place an arrow facing that direction.
- Tiles from the hammer can be built off screen.